![]() ![]() ![]() Add the idle animation in the construction set with the condition that the target is … I've tried to use reset3dstate - it helps, but only for one current idle. Of course if you want to do an animation replacer (a run animation for example), the anim must have physics. One goal of this is to change all animation depending on NPC without affecting the Player's Character. This page was last edited on 20 November 2018, at 15:33. For reference, a normal idle animation in Oblivion usually has bone priorities of around 30 on the affected bones' movements. Fixed an occasional crash when a creature loses detection on the player. Sounds plausible - at least for a person who knows nothing about 3d modelling (that's me). Records generally correspond to objects in the construction set (e.g., a creature, a GMST setting, a dialog entry), with the fine details of the object (e.g., health of a creature, a dialog entry test) being handled by the subrecords of the record. But the animation still looks terrible, just look at those shoulders and hands. If you also have it (or a similar one) navigate to folder where you extracted KF updater, and in the empty line in the bottom enter "UpdateKF XXX.kf" where XXX is the name of your KF animation file. Skyrim Mod HDT Sexy idle Animation - Duration: 0:19. ![]()
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